I'm a game developer, and recent graduate from University of California, Santa Cruz. When it comes to the project, I mainly take a role as a developer, but also do design and 2D art on the side. I also have 10+ years of web development experience, but we will put it aside for now since it is unofficial.
I love creating things that people can enjoy. Aesthetically pleasing content is always a plus. Trying out and learning about the new frontier is life essential - since my life itself is full of new experiences.
Mr.Xtraordinary is comic style third-person action game. Player will play as a superhero, Mr.Xtraordinary, and try to save the city. However, the superhero will encounter some challenges, besides fighting off villains.
Integrated and optimized game script. Also, communicated with not only programming team, but also art team for better workflow between two. Designed and implemented in-game UI to match game concept and style not only to provide information to player, but also to enhance comic book theme.
RUNS is 2D action platformer that plays on browser. Player needs to "Shit to survive", maintaining their gauge balanced while collecting in-game objects. The game is currently published on itch.io.
The role involved not only implementing gameplay script, but also reviewing and optimizing in-game the script and discussing about the work with programmers. Also, designed and implemented UI to visualize the information that the player needs while playing the game.
Night Drive is a small visual project that randomly generates 2D parallax cityscape. The whole cityscape is generated through the code (except for the tiny car on the lower left side of the screen). User can drive along the city and see different skylines as they move.
Sidenote: Always watch out for chances of rain. Also, hit SHIFT to play some cool music while driving.
Point and click style puzzle game created for short term event purpose. Implemented the script and puzzle mechanic within the game. To convey the basic storyline and premise of the in-game setting, I also was involved in the puzzle placement throughout the stages, and worked on additional art assets needed in the game.